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The fall last days of gaia
The fall last days of gaia












the fall last days of gaia

The basics first: there are six attributes - Strength, Constitution, Agility, Dexterity, Intelligence and Charisma. In order to explain the stats concept, it is necessary to go into detail on three key aspects - attributes, skills and talents. In the second part, you'll learn how combat works in our game. In the first part of this diary entry, we're going to take a look at the stats system. Today, I'd like to give you some insight on the game mechanics. In our first diary, I elaborated on why we decided to develop The Fall - The Last Days of Gaia, how it was planned and the setting.

the fall last days of gaia the fall last days of gaia

As a result, we're very pleased the team has agreed to let us follow development in a series of diaries that continues with this one. It seems futile to hope - or is it? There's no doubt a large segment of our readership is keenly interested in RPGs employing post-apocalyptic settings. Anarchy reigns and the rule of might dominates. Clean water and good food are hard to find and even more difficult to protect. Disease has once again become a deadly fact of daily life. The average temperature has risen by some 10.5 degrees centigrade, destroying entire ecosystems and creating a sand-covered planet constantly whipped by hot, dry winds of hurricane-like intensity. Indescribably powerful storms have leveled the cities and decimated the population. No one even imagined the opening of a new world would lead to the downfall of the old.ĭeveloper Silver Style's The Fall - Last Days of Gaia takes place some two decades later. Everyone simply took success for granted. Indeed, much of the populace had come to expect regular leaps forward, so much so that the announcement of a plan to colonize Mars produced little excitement or even reaction. However, with each new instance, the resistance to them based on moral issues weakened, gradually but inexorably diminishing until it was little more than an echo of a distant and largely forgotten past. Many of these crossed the line that had always separated living, breathing flesh from manufactured machines. The first human clones had reached adulthood and the pursuit of ever more advanced knowledge and technology had had driven Earth's scientists to achieve numerous breakthroughs. By the year 2062, the concept of humanity had become blurred.














The fall last days of gaia